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iluvatar -> RE: :: GTA IV (5/6/2008 8:39:37 AM)
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quote:
ORIGINAL: Brandy Earthless, I have to disagree with the car physics being more "real". If they were "real" they would be different for each car, depending on the type/body/build etc. Instead they are what we call "jello'd" or "marshmallow", they have a very Jello like quality to their controls. It's no where near realistic and by far the most annoying part of the game for me so far. The physics guys at his office were laughing with how uncontrollable these cars are when I was there over the weekend. They are working on a project that has had some physics issues with the vehicles but they are striving for better controls after seeing GTA's work. Disclaimer: I haven't played the game, so I may just be talking out of my backside... I've played real car simulators that seemed to be like this - I believe that actual cars are more "marshmallowy" than we normally think. While driving a car, the environment around us provides a lot more feedback to us regarding visual, sound, and motion/acceleration/vibration cues than a video game could ever hope to. This feedback, when combined with the superior controlling ability (and feedback through the power steering system) of an actual steering wheel allows us a MUCH greater degree of control and accuracy than we're going to find in any video game outside of a full-sized simulator. The actual movements we make while driving a car are really rather small, with many commands (accelerate, brake, steer, shift, signal, etc) being executed simultaneously w/o much thought. For the most part, car games have greatly simplified the sensitivity and overall scope of the input controls (for good reason). If we executed the same small steering motions in most games, we'd go in a straight line and if we executed extreme game-like controls in real life, we'd be rolling our cars over all the time. Not to get too OT, but since we're talking about cars, I just got Mario Kart for the Wii this weekend. It's a lot of fun, but I don't think the distribution of weapons is quite as good as it was on Mario Kart 64. -Dan.
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